The Zeta Sector 1.0.93


I'm happy to announce that The Zeta Sector 1.0.93 is out! I started to add more interaction with Elena. But then I realized that I could implement a corruption system quite easily with what I have, so I decided to just go forward with it :D

The complete list of changes is the following:

  • NEW GAME MECHANIC: Added the corruption system into the game, which keeps track of lewd acts and implements changes to the character's behavior. For Elena, if she reaches 5 she will slap a collar on Adelyn's neck so she could keep her as her slave. For Adelyn, it changes her interaction with Elena during the enslavement. At first, she is resistant, later on she embraces it.
  • MODIFIED SLAVE PATH: Added a third entry point of Elena collaring Adelyn. This way after Elena reaches 5 corruption all Adelyn has to do is to walk inside her cabin, and she could already get her collar :D
  • NEW DIALOGUE: Added more dialogue options with Elena depending on Adelyn's submission. I also rewrote the part when Adelyn gets collared, so Elena's actions would be more understandable.
  • NEW DIALOGUE: Added new dialogue to the bar on Jafar at the beginning of the Alescia event chain so the bartender would react if Adelyn is a slave. This is the first time that the environment reacts to Adelyn being a slave. But needless to say, there will be more to follow :D
  • BUGFIX: Fixed the bug when if the player shoots the enemy on the right, the text says the enemy on the left.
  • BUGFIX: Fixed the bug that Elena says "Free drinks, pet!" on Jafar despite the fact that Adelyn is not collared yet.
  • BUGFIX: Fixed some of the instances when the number of an action disappears after it is no longer available (i.e. "Shoot the one on the right! (already dead!").
  • NEW IMAGE: Added a new image of Adelyn being collared when fully clothed.
  • NEW IMAGE: Added a new image of Adelyn confronting Elena when fully clothed.

The next update I aimed to bring on Sunday. However something came up for that day, and I really want to add both the Amanda enslavement and the bondage roam around on Jafar. So I will either get ready on Saturday and share it then, or it will be Monday or Tuesday depending on how much time I have after I got home from work.

I also started to fiddle with the idea that perhaps the locations, and thus the possibilities, should be opened up more. For instance once Elena collars Adelyn, she could say that she leaves the ship instead of serving her, and then you could really do that. You rent an apartment, work, buy a new ship, get new crew. And basically have a whole different playthrough when you only encounter Elena later on. And of course this would go with the enslavement options too, so you wouldn't just get a bad end, but get sold, escape, rent, work, buy a new ship, etc.

On one hand it could be boring to work and serve so much during a playthrough. On the other hand it could really help to bring more depth to the game as you could truly live in The Zeta Sector, with each playthrough being inherently different than the other as you encounter new folks and do new stuff in the gameworld. Now it would lengthen development time, that is sure. But it wouldn't lengthen it that much, as you really just need an apartment, a couple new activities and more depth to the characters that are already there. And it could really help to shape this game to something unique in my opinion.

Files

The Zeta Sector 1.0.93.zip Play in browser
41 days ago

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